"Orthworm is a physical attacker built around physical attacks (85 Attack). It can take hits and hit back, and it's commonly used because its steel typing resists 10 attack types but you'll need to play around 3 weaknesses."
Resisted or immune to these attack types
These attack types deal extra damage
Orthworm can come in on resisted hits — use it as a pivot, not a sweeper.
Trade hits patiently. You don't need to win every interaction immediately.
Save it for when its teammates need a safety net.
Switching Orthworm into fire and fighting attacks — it's a fast way to lose half your team's plan.
Trying to outspeed faster threats. Pair it with a slow pivot or speed control instead.
Expecting it to OHKO things — its job is usually role compression, not raw damage.
Use EVs to amplify the highest two — that's usually where this Pokémon's job lives.
Loading moves…
| Move | Type | Cat | Pwr | Acc | PP | How |
|---|
#85
Usage ~2.48% · Win rate ~52.88%
#103
Usage ~2.07% · Win rate ~52.42%