"Drampa is a wallbreaker built around special attacks (135 Sp. Atk). It can take hits and hit back, and it's commonly used because its normal/dragon typing resists 4 attack types but you'll need to play around 4 weaknesses."
Resisted or immune to these attack types
These attack types deal extra damage
Switch Drampa in on attacks it resists to stall the opponent's tempo.
Use status moves or recovery to outlast threats, not to deal big damage.
Keep teammates alive — your job is to absorb hits for them.
Switching Drampa into ice and fighting attacks — it's a fast way to lose half your team's plan.
Trying to outspeed faster threats. Pair it with a slow pivot or speed control instead.
Locking into the wrong move. Always read the opponent's switch-in before clicking.
Use EVs to amplify the highest two — that's usually where this Pokémon's job lives.
Drampa transforms mid-battle when holding the right Mega Stone. Each form has its own stats, typing and ability.
Loading moves…
| Move | Type | Cat | Pwr | Acc | PP | How |
|---|
#182
Usage ~1.19% · Win rate ~50.45%
#99
Usage ~2.15% · Win rate ~52.52%