Ability Shield
defensePrevents the holder's Ability from being changed or suppressed.
A Pokémon's held item often matters more than its moves. Browse the full M3 item pool, see who uses what, and learn what every Mega Stone does.
What competitive players are actually clipping onto their Pokémon right now.
No usage data yet for this format.
Every held item legal in Pokémon Champions M3.
Prevents the holder's Ability from being changed or suppressed.
Holder floats, granting a Ground immunity. Pops when hit by any attack.
Boosts Sp. Def by 50%, but prevents using status moves.
Halves the damage taken when the holder is hit with a supereffective Steel-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Rock-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a Normal-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Fighting-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Flying-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Dark-type move.
Shop: 400 VP
Boosts Def & Sp. Def by 50% on a Pokémon that can still evolve.
Halves the damage taken when the holder is hit with a supereffective Dragon-type move.
Shop: 400 VP
Holder ignores entry hazards like Stealth Rock and Spikes.
Halves the damage taken when the holder is hit with a supereffective Ghost-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Poison-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Fire-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Water-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Psychic-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Grass-type move.
Shop: 400 VP
Damages attackers that make contact for 1/6 of their max HP.
Halves the damage taken when the holder is hit with a supereffective Fairy-type move.
Shop: 400 VP
Protects from powder moves (Spore, Sleep Powder) and weather damage.
Halves the damage taken when the holder is hit with a supereffective Ground-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Bug-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Electric-type move.
Shop: 400 VP
Halves the damage taken when the holder is hit with a supereffective Ice-type move.
Shop: 400 VP
An item to be held by a Pokemon.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 1,000 VP
An item to be held by a Pokemon.
Shop: 700 VP
A held item that allows Abomasnow to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Absol to Mega Evolve into Mega Absol.
Shop: 2000 VP
A held item that allows Aerodactyl to Mega Evolve.
Shop: 2000 VP
A held item that allows Aggron to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Alakazam to Mega Evolve.
Shop: 2000 VP
A held item that allows Altaria to Mega Evolve.
Shop: 2000 VP
A held item that allows Ampharos to Mega Evolve.
Shop: 2000 VP
A held item that allows Audino to Mega Evolve.
Shop: 2000 VP
A held item that allows Banette to Mega Evolve.
Shop: 2000 VP
A held item that allows Barbaracle to Mega Evolve.
Shop: 2,000 VP
A held item that allows Beedrill to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Blastoise to Mega Evolve.
Shop: 2000 VP
A held item that allows Blaziken to Mega Evolve.
Shop: 2,000 VP
A held item that allows Camerupt to Mega Evolve.
Shop: 2000 VP
A held item that allows Chandelure to Mega Evolve.
Shop: 2000 VP
A held item that allows Charizard to Mega Evolve into Mega Charizard X.
Shop: 2000 VP
A held item that allows Charizard to Mega Evolve into Mega Charizard Y.
Shop: 2000 VP
A held item that allows Chesnaught to Mega Evolve.
Shop: 2000 VP · Transfer Gifts: Transfer Chesnaught to Pokemon Champions
A held item that allows Chimecho to Mega Evolve.
Shop: 2000 VP
A held item that allows Clefable to Mega Evolve.
Shop: 2000 VP
A held item that allows Crabominable to Mega Evolve.
Shop: 2000 VP
A held item that allows Delphox to Mega Evolve.
Shop: 2000 VP · Transfer Gifts: Transfer Delphox to Pokemon Champions
A held item that allows Dragalge to Mega Evolve.
Shop: 2,000 VP
A held item that allows Dragonite to Mega Evolve.
Shop: 2000 VP
A held item that allows Drampa to Mega Evolve.
Shop: 2000 VP
A held item that allows Eelektross to Mega Evolve.
Shop: 2,000 VP
A held item that allows Emboar to Mega Evolve.
Shop: 2000 VP · Battle Pass: Season M-1
A held item that allows Excadrill to Mega Evolve.
Shop: 2000 VP
A held item that allows Falinks to Mega Evolve.
Shop: 2,000 VP
A held item that allows Feraligatr to Mega Evolve.
Shop: 2000 VP · Battle Pass: Season M-1
A held item that allows Floette to Mega Evolve.
Transfer Gifts: Transfer Eternal Flower Floette to Pokemon Champions
A held item that allows Froslass to Mega Evolve.
Shop: 2000 VP
A held item that allows Gallade to Mega Evolve.
Shop: 2000 VP
A held item that allows Garchomp to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Gardevoir to Mega Evolve.
Shop: 2000 VP
A held item that allows Gengar to Mega Evolve.
Shop: 2000 VP
A held item that allows Glalie to Mega Evolve.
Shop: 2000 VP
A held item that allows Glimmora to Mega Evolve.
Shop: 2000 VP
A held item that allows Golurk to Mega Evolve.
Shop: 2000 VP
A held item that allows Greninja to Mega Evolve.
Shop: 2000 VP · Transfer Gifts: Transfer Greninja to Pokemon Champions
A held item that allows Gyarados to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Hawlucha to Mega Evolve.
Shop: 2000 VP
A held item that allows Heracross to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Houndoom to Mega Evolve.
Shop: 2000 VP
A held item that allows Kangaskhan to Mega Evolve.
Shop: 2000 VP
A held item that allows Lopunny to Mega Evolve.
Shop: 2000 VP
A held item that allows Lucario to Mega Evolve into Mega Lucario.
Shop: 2000 VP
A held item that allows Malamar to Mega Evolve.
Shop: 2,000 VP
A held item that allows Manectric to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Mawile to Mega Evolve.
Shop: 2,000 VP
A held item that allows Medicham to Mega Evolve.
Shop: 2000 VP
A held item that allows Meganium to Mega Evolve.
Shop: 2000 VP · Battle Pass: Season M-1
A held item that allows Meowstic to Mega Evolve.
Shop: 2000 VP
A held item that allows Metagross to Mega Evolve.
Shop: 2,000 VP
A held item that allows Pidgeot to Mega Evolve.
Shop: 2000 VP
A held item that allows Pinsir to Mega Evolve.
Shop: 2000 VP
A held item that allows Pyroar to Mega Evolve.
Shop: 2,000 VP
A held item that allows Raichu to Mega Evolve to Mega Raichu X.
Shop: 2,000 VP
A held item that allows Raichu to Mega Evolve to Mega Raichu Y.
Shop: 2,000 VP
A held item that allows Sableye to Mega Evolve.
Shop: 2000 VP
A held item that allows Sceptile to Mega Evolve.
Shop: 2,000 VP
A held item that allows Scizor to Mega Evolve.
Shop: 2000 VP
A held item that allows Scolipede to Mega Evolve.
Shop: 2,000 VP
A held item that allows Scovillain to Mega Evolve.
Shop: 2000 VP
A held item that allows Scrafty to Mega Evolve.
Shop: 2,000 VP
A held item that allows Sharpedo to Mega Evolve.
Shop: 2000 VP
A held item that allows Skarmory to Mega Evolve.
Shop: 2000 VP
A held item that allows Slowbro to Mega Evolve.
Shop: 2000 VP
A held item that allows Staraptor to Mega Evolve.
Shop: 2,000 VP
A held item that allows Starmie to Mega Evolve.
Shop: 2000 VP
A held item that allows Steelix to Mega Evolve.
Battle Tutorial: Mega Evolution
A held item that allows Swampert to Mega Evolve.
Shop: 2,000 VP
A held item that allows Tyranitar to Mega Evolve.
Shop: 2000 VP
A held item that allows Venusaur to Mega Evolve.
Shop: 2000 VP
A held item that allows Victreebel to Mega Evolve.
Shop: 2000 VP
Lowers the accuracy of moves used by opponents against the holder by 10%.
Available from the start
Prevents other Pokémon from lowering the holder's stats.
Blocks the secondary effects of attacks (no flinches, drops, etc.).
Burns the holder at the end of each turn — used with Guts/Flare Boost.
An item to be held by a Pokemon.
Shop: 1,000 VP
When the holder deals damage with its moves, there is a 10% chance that targets will flinch.
Available from the start
When held by a Pikachu, doubles the holder's Attack and Sp. Atk.
Shop: 1000 VP
Multi-hit moves (Scale Shot, Bullet Seed) hit 4-5 times instead of 2-5.
Gives the holder's moves a 20% chance of going first among moves of the same priority.
Available from the start
Gives the holder a 1-stage Critical-Hit Ratio Boost.
Shop: 1000 VP
When the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.
Shop: 700 VP
Badly poisons the holder — used with Poison Heal/Toxic Boost.
An item to be held by a Pokemon.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 700 VP
Boosts the power of the holder's Fighting-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Dark-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Fire-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Dragon-type moves by 20%.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 1,000 VP
Boosts the power of the holder's Fairy-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Rock-type moves by 20%.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 1,000 VP
Boosts the power of the holder's Electric-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Steel-type moves by 20%.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 700 VP
Boosts the power of the holder's Grass-type moves by 20%.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 700 VP
Boosts the power of the holder's Water-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Ice-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Poison-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Flying-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Normal-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Bug-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Ground-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Ghost-type moves by 20%.
Shop: 700 VP
Boosts the power of the holder's Psychic-type moves by 20%.
Shop: 700 VP
An item to be held by a Pokemon.
Shop: 700 VP
Cures being frozen.
Shop: 400 VP
An item to be held by a Pokemon.
Shop: 700 VP
Restores 1/16 HP each turn to a Poison type (hurts non-Poison holders).
Cures being paralyzed.
Shop: 400 VP
Cures being sleep.
Available from the start
If the holder takes damage from a move that would knock it out, there's a 10% chance the holder will endure the hit with 1 HP.
Available from the start
Restores 1/16 of the holder's max HP at the end of every turn.
Available from the start
Restores 10 PP to a move when its PP is fully depleted.
Shop: 400 VP
Cures any status condition or confusion.
Available from the start
Cures the holder of the Infatuated, Taunted, Unable to Repeat, Move Disabled, Healing Prevented, and Encore statuses.
Shop: 1000 VP
Restores 1/4 of the holder's max HP when the holder's HP drops to 1/2 or less of its max.
Shop: 400 VP
Cures being poisoned or badly poisoned.
Shop: 400 VP
Cures being confused.
Available from the start
Cures being burned.
Shop: 400 VP
When the holder deals damage with its moves, its HP is restored by 1/8 of the damage dealt.
Shop: 700 VP
Restores 1/4 of the holder's max HP when the holder's HP drops to 1/2 or less of its max.
Available from the start
Single-use item that activates Protosynthesis/Quark Drive without weather/terrain.
Boosts Attack by 50%, but locks the user into one move.
Boosts the holder's Speed stat by 50%.
Available from the start
Boosts Sp. Atk by 50%, but locks the user into one move.
If the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.
Available from the start
Sharply raises Sp. Atk after the holder uses a sound move.
Sharply raises Atk & Sp. Atk after being hit by a super-effective move.
Restores the holder's stats to their usual value when they are lowered.
Available from the start