"Azumarill is a balanced attacker built around special attacks (60 Sp. Atk). It can take hits and hit back, and it's commonly used because its water/fairy typing resists 6 attack types but you'll need to play around 3 weaknesses."
Resisted or immune to these attack types
These attack types deal extra damage
Open Azumarill into a favorable type matchup using its water/fairy STAB.
Pick the move that does the most damage to the most likely switch-in, not just the current Pokémon.
Pivot out once the opponent brings in a counter — don't get walled and lose a turn.
Switching Azumarill into electric and grass attacks — it's a fast way to lose half your team's plan.
Trying to outspeed faster threats. Pair it with a slow pivot or speed control instead.
Expecting it to OHKO things — its job is usually role compression, not raw damage.
Use EVs to amplify the highest two — that's usually where this Pokémon's job lives.
Loading moves…
| Move | Type | Cat | Pwr | Acc | PP | How |
|---|
#84
Usage ~2.51% · Win rate ~52.9%
#93
Usage ~2.28% · Win rate ~52.67%